13 January 2012

Swords and Dark Sorcery Encounter Tables

So I'm getting ready for a new, short RPG campaign. Its probably only going to be 2-3 sessions, though if it turns out we want to keep going we might go for a dozen or more longer. Its a grim world of Chaos eternally struggling against Low, ala Michael Moorcock.

Anyway, I'm going for a high fantasy sandbox style of play. The setting is at the cusp of a craggy seashore, great desert and fetid swamp. Below are the random encounter tables I'm using, or at least the fetid swamp part of the random encounter tables. I used the methodology described over at the Welsh Piper as a framework. Tables exist for the rocky crags, water seas and desert as well.

Mist Marsh Encounter Tables (1d20)
1 on 1d4 per day or 5 km travel
1-4 Dinosaur
5-8 Pest
9-11 Humanoid
12-13 Undead
14-15 Chaos Creature
16-18 Hazard
19-20 Hazard + Reroll

Dinosaur Subtable (1d20)
1-2 Allosaurus (1d4)
3 Aukylosaurus
4-6 Giant Snail
7 Brontosaurus (1d8)
8-9 Giant Crab (1d3)
10-11 Diatrym (1d12)
12-13 Monoclonius (2d10)
14 Plesiosaur (2d4)
15-16 Pteronadon (1d2)
17 Stegosaurus
18 Triceratops
19 Tyrannosaurus Rex
20 Velociraptor

Pest
1 Howler Monkey (1d20)
2 Panther
3 Water Buffalo (2d4)
4 Crocodile (1d8)
5 Deer (2d4)
6 Dog, Feral (2d4)
7 Spider, poisonous
8 Insects, swarm of biting bugs
9 Spider, giant
10 Frog, giant (1d4)
11 Barracuda, school
12 Giant Pike (1d2)
13 Boar, wild
14 Snake, poisonous
15 Snake, giant
16 Catfish, giant (1d3)
17 Rat, swarm
18 Beetle, giant (1d2)
19 Praying Mantis, giant
20 Intelligent Mold

Chaos Creature (1d20)
1 Basalisk
2 Blob
3 Dryad
4 Elemental (dice for element)
5 Gargoyle (1d4)
6 Golem
7 Medusa
8 Griffon
9 Hippogriff
10 Demon (dice for type and power)
11 Manticore
12 Tree, carnivorous
13 Unicorn
14 Kronk (1d30)
15 Warg
16 Wyvern
17 Harpy
18 Minotaur
19 Naga
20 Will O'Wisp

Humanoid (1d8)
1 Giant (dice for element) (1d3)
2 Kronk (1d30)
3 Ogre
4 Troll (1d3)
5 Human (1d12)
6 Myrrhyn (1d12)
7 Lizardman (1d12)
8 Adventurers (1d6)

Undead (1d8)
1 Ghost
2-4 Zombie
5-6 Skeleton
7-8 Ghoul

Hazard (1d10)
1 River
2 Quicksand
3 Flaming Gas
4 Lake
5 Impenetrable Undergrowth
6 Ruin
7 Cliff, dropoff
8 Sink Hole
9 Thicker Fog
10 Cave/Tunnel

3 comments:

Erin said...

Great use of sub-tables. I like how these cascade.

Erin said...

Oh, also - I like the option for "Hazard - reroll" This kind of "layering" of the encounter has much better tactical potential for PCs to deal with.

Eric Wilde said...

I rolled an interesting roll tonight just fiddling around with the dice.

20 - Hazard + Reroll
5 - Impenetrable Undergrowth
5 - Pest
1 - Howler Monkey

Hmmm. You camp in a hollow amongst impenetrable undergrowth. In the middle of the night a group of Howler Monkeys raids - stealing food and making a ruckus. In the morning you find yourselves tired, hungry and covered in flung feces.